Both non-Elite and Elite War Elephants now deal trample damage.With patch 4.8, it was removed from the technology tree. Only Elite War Elephants deal trample damage.War Elephants cost 200 food, 75 gold and train in 31 seconds.Overall, the Persians have a wide selection of strong cavalry units and supported by economic advantages. Because of this, it is important to mix in Hussars along with the heavy cavalry.Ībout their defenses, they lack Fortified Wall and Keep as upgrades, and they are also missing the Bombard Tower. The lack of Heresy is unfortunate, as the Persians rely on expensive heavy cavalry units that are prime targets for conversion: the Paladin and the War Elephant. The Persian Monks are among the weakest of all civilizations, without Redemption, Sanctity, or Illumination. The latter is also hurt by a lack of Shipwright, giving them a poor late-game navy. The lack of Bracer also hurts their Skirmishers, Cavalry Archers, Castles, and Galleons. Their Archer line is poor in combat without Bracer or Arbalester. the Militia line, is abysmal in the late game on account of lacking the Two-Handed Swordsman upgrade. However, the Persians have some weaknesses. The bonus on their Docks also gives them a solid early-game navy.ĭefensively, Persians can fully upgrade the armor and hit points of their buildings, having access to Hoardings and Architecture, and a civilization bonus doubling the hit points of Town Centers and Docks. All of this is further bolstered by their faster working Town Centers and Docks across all Ages, which also gets them Villager and Fishing Ship leads over their opponents, furthermore, translating into economic, and military production advantages. Their economy is simply excellent they get all economic upgrades, as well as a head start with +50 food, +50 wood given at the start of the game. They also have access to a large variety of siege weapons, but they lack Siege Engineers, which overall averages out. In addition to trash Crossbowmen, they also have perfectly serviceable Hand Cannoneers. Thanks to Kamandaran, their Archer line costs no gold: this makes Persian Crossbowmen cheap disposable units that pair well with cavalry, as the Crossbowmen can counter Camel Riders and Halberdiers. Their Long Swordsmen Halberdiers are fully upgradeable. Their unique unit, the War Elephant, is a situational but incredibly strong unit with great attack and durability. Their Knight line is great with +2 anti-archer damage, which is very helpful given the prevalence of the Crossbowman line during the Castle Age. They are the only civilization with access to fully upgraded Hussars, Paladins, and Heavy Camel Riders. Team bonus Knights have +2 attack against archers. Town Centers and Docks have double hit points and work 10%/15%/20% faster in the Feudal/Castle/Imperial Age.Start the game with +50 food, +50 wood.Mahouts: Increases War Elephant speed by +30%.Kamandaran: Archer-line gold cost is replaced by additional wood cost (only in the Definitive Edition).Boiling Oil: Gives Castles +9 attack against rams (only available before the Definitive Edition).Age of Empires III: The Asian Dynasties Review
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